Cumulus International Association of Universities and Colleges of Art, Design and Media

17 May 2011

Cumulus Working Papers Saint-Etienne 21/08

Publication Series G

University of art and Design Helsinki

2009

 WP_Saint-Etienne_Cover_v3_Page_1

Documenting Cumulus Conference

Editor in chief

Eija Salmi

Editors

Justyna Maciak

Camille Vilain

Josyane Franc

isbn 978-951-558-289-8 (paperback)

isbn 978-951-558-290-4 (pdf)

issn 1456-307x (paperback)

issn 1795-1879 (pdf)

Kyriiri Oy

Helsinki 2009

Contents

5 Emmanuel Tibloux

INTRODUCTION It is an honour, pleasure and pride…

6 Christian Guellerin

FOREWORD Cumulus assets of vitality, pertinence, influence and responsibility

Keynote speakers

11 Marie-Haude Caraës

What is research in the Cité du Design?

13 John Thackara

Make sense, not stuff: A three step plan to connect design schools with the green economy

17 Ezio Manzini

Small, local, open and connected – Design research topics in the age of networks and sustainability

21 Philippe Poullaouec-Gonidec

Landscape projects for developing towns: Workshop_atelier/terrain UNESCO (WAT)

26 Rodolphe Dogniaux

Designer: seek process for design in social innovation

29 Colleen Macklin

Smart design, serious play? Design, landscape and environment

33 Axel Müller-Schöll

“The colours are a-changin’!”

36 Arjen Meeuwsen

Cradle to cradle in regional landscape design

40 Lysianne Lechot-Hirt

UrbanMob New

43 Anna Meroni, Giulia Simeone, Paola Trapani

Envisioning sustainable urban countryside – Service Design as contribute to the rururban planning

48 Jean-Sébastien Poncet

Tools for reading and reconstruction of the countryside Design and social innovation

51 Marie-Haude Caraës, Philippe Comte

Moving towards flow design?

54 Lorenzo Imbesi

Design for self production

57 Marie-Virginie Berbet

Approaching a prophylactic design

60 Roberto Marcatti

H20 – New survival scenarios

63 Ajanta Sen

Sustainability as a cultural construct in the context of India

67 Johan Van Niekerk, Mugendi M’Rithaa

The rhyme and reason of ethical design practices, Design, inter action and digital technology

71 Daniel Pinkas

Video-interactivity

73 Tomi Knuutila

Simplicity for the interactive artist

75 LeAnne Wagner, Charles Earl Love Yust

Design Through Play: A Case-Study for How the Interactive Game-Design Process Promotes Learning

78 François Mangeol

Neo-glyphes

79 Damien Masson, Naïm Aït-Sidhoum

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